By the end of the game you have become a brutally effective hunter. Your starting equipment is basically inadequate for the kind of things you end up doing, and so you are forced to develop a technique that will serve you well for the rest of the game: approaching from behind cover, scouting and sniping from an elevated position, constantly moving to keep yourself from being tracked. After a few brief introductory sequences, you’re free to wander around the landscape and pretty much do as you wish – though you soon find out that since this country is entirely composed of small towns, camps and guard posts that are almost universally hostile to your presence, your options are fairly limited.Ĭombat is difficult at first. In it, you play a mercenary sent to a small fictional African country to hunt down a notorious arms dealer known only as The Jackal. Whether they approach the subject as a ‘realistic’ simulation involving all the fear and confusion of actual fighting, or as a glorified whack-a-mole game informed mainly by the action movies of the past thirty years, they are held back from the full expression of whatever artistic ambitions or political motivations they might possess by the fact that they are games, and that they must therefore deliver an exciting and involving experience based around an illusion of control, a dream of total dominance.įar Cry 2 came to me highly recommended as an classic of the modern military FPS genre. No game that I know of has dared to depict the worst that war has done to humanity. Most first-person shooters in particular are born out of an essential conservatism which will never seek to actively challenge the preconceptions of the avid gamer. But in many respects, most games are not as shocking as they ought to be. Video games are frequently criticised for their violent content. If you lose yourself in the display, if you succumb to the horror. Like a lion’s roar or a gorilla thumping at his chest. Destroy their pre-conceptions of what a man is and you become their personal monster. Shoot the wound, then execute the wounded. Show him what a messy, terrible thing it is to kill a man. We need it to endure the bloody horror of murder. Men have this idea that we can fight with dignity, that there’s a proper way to kill someone. To break a man’s will, to break his spirit, you have to break his mind. The harder you beat a man, the taller he stands. ‘You can’t break a man the way you break a dog or a horse.
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